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Do I need to know how to draw to make a game?
The characters in this game are colored rectangles. It sold more than 1 million copies.

SUMMARY FOR WHEN YOU'RE SHORT ON TIME · 2 min
No. You can make a game with simple shapes, with free ready-made art cleared even for games you sell, or with images the AI creates from your description. Thomas Was Alone has colored rectangles as characters and passed 1 million copies, according to its creator. The hard part is keeping the same look from start to finish, and AI-made art requires a disclosure on Steam.
- The characters in Thomas Was Alone are colored rectangles; the game passed 1 million copies by April 2014, according to its creator, who was a professional game designer.
- Vampire Survivors used bought, ready-made art: its creator spent about £1,100 on art, music, and sound, according to Vice.
- The Kenney studio's art library is in the public domain: it can be used even in a game you sell, with no credit required.
- The game assets section of the itch.io store listed 122,165 items, free and paid, in October 2026, each with its own usage rules.
- Image AI still slips when it has to keep the same character identical across several images, according to OpenAI itself.
- On Steam, AI-made art that goes into the game must be disclosed; using AI only to write the code does not need to be.
- In mid-2026, about one in three new Steam games disclosed AI-made content, mostly visual, according to an independent census.
Your first step: Choose an art path for your first game (simple shapes, ready-made art, or AI) and write in one sentence what it will look like: the colors, the size of the characters, and the mood.
Can you make a game without knowing how to draw?
Yes. If you don't draw, you have four paths: use simple shapes, use ready-made art, ask the AI for the images, or team up with someone who draws. None of them requires you to pick up a pencil.
| Path | Cost | What it asks of you | What to watch out for |
|---|---|---|---|
| Simple shapes (squares, circles, lines) | Nothing | Good ideas for color, movement, and sound | The game has to hold up through what the player does |
| Ready-made art, free or paid | Free or paid, depending on the pack | Choosing packs that match each other | Reading the license of each pack |
| Images made by AI | The tool's subscription | Describing the style and checking each image | Keeping the same style and disclosing it on Steam |
| Partnering with someone who draws | Whatever you agree on | Finding the person and splitting the work | Putting in writing who owns what |
Our take, based on the cases and rules cited below.
Drawing, by the way, was never the biggest problem. The hard part, on all four paths, is making the whole game look the same from start to finish (our take).
What famous game has simple art?
The best-known example is Thomas Was Alone, a platform jumping game in which the characters are colored rectangles1.
In October 2010, Mike Bithell was working at a game company, Blitz Games, and decided to do a 24-hour marathon making a game on his own. The result was a first version for the web browser. Later, by then the lead game designer at another studio, Bossa, in London, he made the full version outside work hours, with his employer's approval. The game came out for computers in June 20121.
How it plays: each rectangle has a power, like jumping high or floating on water, and you combine the powers to get each one to the exit. A narrator tells what each rectangle is thinking, and that is where the player gets attached to them. The narration, by Briton Danny Wallace, won the performance award at the BAFTA Games Awards, the British awards, and the music is by David Housden1.
By April 2014, the game had passed 1 million copies, according to its creator, not counting the free downloads given to PlayStation subscribers1.
Two details matter here. The creator was not a layman: he worked in games. And the game was not just rectangles: it had a script, a narrator, and music made by professionals. The simple art left room for everything else to shine (our take).
There are other well-known cases, each on a different path:
- Vampire Survivors, released in 2021, used bought, ready-made art. Its creator spent about £1,100 on art, music, and sound, according to Vice, and one of the packs had characters that looked like the ones in the first Castlevania games2.
- Undertale, a simple pixel art game released in 2015, was made almost entirely by Toby Fox, who wrote the script and composed the music. Most of the art was done by an artist, Temmie Chang3.
These are rare hits, picked because they are well known. For each of them, there are thousands of games with simple art that almost nobody played.
Where can you find free, ready-made art for a game?
There are large libraries, some cleared even for games you sell. The three most often mentioned are Kenney, OpenGameArt, and the itch.io art section.
- Kenney, a game art studio, puts the art on its pages in the public domain, under the license called CC0. It can be used even in commercial projects, and credit is not required. The only written restriction is using the studio's logo4.
- OpenGameArt is a site where artists share art for games. Each item comes with a different license, and the site itself explains what each one asks for5.
- itch.io, a store for independent games, has a section just for game art, with characters, backgrounds, and sounds. On October 14, 2026, it listed 122,165 items, with filters for free, paid, and on sale6.
Pack art solves the problem of not being able to draw, but it creates another one: the same pack is in many games. Mixing packs from different artists also tends to produce a game that looks like a collage (our take).
What does the license of an art pack mean?
The license is the usage rule the artist chose. It says whether you can sell the game with that art and whether you have to give credit.
| License | Can you use it in a game you sell? | Do you have to give credit? | Other requirement |
|---|---|---|---|
| CC0 (public domain) | Yes | No | None |
| CC-BY | Yes | Yes, saying you used it and who the artist is | You cannot lock the art against copying |
| CC-BY-SA | Yes | Yes | Whatever you make from the art is released under the same license |
| OGA-BY | Yes | Yes | Same as CC-BY, without the rule against locking |
Source: OpenGameArt's frequently asked questions, read on October 14, 20265.
In practice, keep a file with the name of each pack, the address it came from, the license, and the artist's name. When it is time to put the game in a store, the credits list is already done. This text explains the licenses, but it is not legal advice.
Will the AI draw the game's characters for me?
It will, from your description. The problem is getting it to draw the same character the same way in every image.
OpenAI itself warns, in the guide to its image AI, that the model sometimes has trouble keeping recurring characters consistent across several images7. In a game, the same hero shows up standing, running, jumping, and hurt. If each image comes out in a different style, the game turns into a collage.

The visual side is also where AI stumbles most when it builds the game. In an academic test from 2026, with 333 real game tasks, the AIs got an average of 51.4% of the gameplay tasks right and only 33.0% of the 2D graphics tasks, such as drawings, animations, and visual effects8.
That is why, with AI, the work of someone who can't draw moves somewhere else: from the pencil to the choices. Defining the colors, the style, and the size of the characters, and rejecting the image that doesn't match, is still up to you (our take).
Does Steam require a disclosure for AI-made art?
It does. Anyone who puts a game on Steam, the biggest computer game store, answers a content questionnaire, and part of it is about AI9.
The rule separates two things:
- Content made with AI before the game comes out, such as art, sound, text, and translations that go into the game. It must be disclosed, and you guarantee that nothing in it is illegal or copied from someone else9.
- Content the AI generates during play. Besides disclosing it, you must say what safeguards exist to prevent illegal content9.
Using AI only to work faster, such as an AI that helps write the code, has been outside the rule since the January 2026 revision. The disclosure also applies to marketing materials and to the game's store page10. When it created the rule, in 2024, Valve said it would show much of the disclosure on the game's page, so buyers know how AI was used11. These are Steam's own rules and they can change: before you submit the game, read the current version of the questionnaire.
The disclosure is already common. In a census of 53,597 Steam releases, from July 2023 to July 2026, Sulka Haro counted that about one in three new games already carried the AI disclosure, and that declared use is mostly visual12.
Do players reject games with AI-made art?
Some players do, and some don't care. In Brazil, the Pesquisa Game Brasil 2026, a survey of 7,115 people aged 16 to 55, showed both sides13:
| What people said | Share | Source |
|---|---|---|
| Would buy a game knowing that much of the art, voices, and text was made with AI | 39.3% | PGB 2026, via Meio & Mensagem, April 9, 202613 |
| Might buy it | 40.9% | PGB 202613 |
| Worry about job losses in game creation | 45.7% | PGB 202613 |
| Fear that AI will lower the quality of games | 38.4% | PGB 202613 |
| Visual and technical art professionals who see AI as negative for the industry | 64% | GDC 2026, more than 2,300 professionals14 |
The PGB figures are separate answers and do not add up to 100%. People who draw games for a living are the group most wary of AI, according to GDC14. On Steam, games with an AI disclosure got a much smaller share of sales than their share of releases, according to Haro's estimate: between 10% and 27% at the end of 2025 and in 202612.
Do I own the image the AI made?
There is no simple answer yet, and the law changes from country to country. The most cited case is the United States, where the official copyright agency published a report on the subject.
In January 2025, the US Copyright Office concluded that, with the technology available at the time, writing the prompt alone does not give a person enough control to be considered the author of the image. The report says the prompt works as an instruction, and the idea behind it is not protected15.
The same report points out what can be protected: the part made by a person that shows up in the result, such as your own drawing used as a base, and also the creative selection, arrangement, and changes the person makes to what the AI generated. Whether the human contribution is enough, according to the report, is decided case by case15.
In Brazil, the Copyright Law, from 1998, says the author is "the natural person who creates" the work16. The law predates image AIs and does not mention them.
For someone just starting out, the practical consequence is different: what makes the game yours is the whole (the rules, the way it plays, the world, and the choice of images), not each drawing on its own (our take). This section is for information and is not legal advice, and the rules can change. Before selling, read the terms of the image tool you used and, if in doubt, talk to a lawyer.
Which path should you choose for your first game?
For a first game, the shortest path is the one that takes the least work to make consistent (our take):
- If the game idea is strong and the art is secondary, start with simple shapes. You can swap the art later.
- If you want a more polished look without spending, use a single pack, from the same artist, with a CC0 license.
- If you want a look that is all your own, use AI, but define the style before the first image and check each one. And if the game is headed to Steam, disclose it.
- If you know someone who draws, agree in writing on who does what and who owns the art.
Whichever you pick, choose the game's look first: the colors, the size of the characters, and the mood. Before the art comes the idea: write your game in three sentences. And if your doubt is the code, see whether you can make a game without knowing how to code.
The other side
Simple art does not sell a game by itself. Thomas Was Alone had a professional designer, an award-winning narrator, and a soundtrack made by a musician, and it is a survivor among thousands of rectangle games nobody played. A free art pack shows up in many games and gives yours no identity. AI-made art requires a disclosure on Steam, some players turn up their noses at it, and OpenAI itself says the AI sometimes fails to keep the character the same. And the question of who owns an image made by AI still has no settled answer.
Your action plan
Check off what you've done. It's saved on this device, so you can pick up where you left off.
Related questions
Can you make a game without knowing how to draw?
Yes. The paths are simple shapes, ready-made art (free or paid, with a license), and images made by AI. Thomas Was Alone, with colored rectangles as characters, passed 1 million copies, according to its creator.
Where can I find free art for games?
The Kenney studio offers art in the public domain, which can be used even in a game you sell, with no credit required. The OpenGameArt site and the itch.io art section also have free items, but each one has its own license: read it before using.
Can I use free art in a game I am going to sell?
It depends on the license. CC0 allows everything, with no credit. CC-BY allows commercial use as long as you credit the artist. CC-BY-SA asks, besides credit, that whatever you make from it be released under the same license.
Does Steam accept games with AI-made art?
Yes, with a disclosure. AI-made art, sound, and text that go into the game must be declared in Steam's questionnaire, and Valve said, in 2024, that it would show much of that disclosure on the game's page. Using AI only to write the code does not need to be declared.
Do I own the image the AI made?
There is no simple answer yet, and the rules change from country to country. In the United States, the Copyright Office concluded in January 2025 that, with the technology of the time, writing the prompt alone does not make a person the author of the image; in Brazil, the 1998 law says the author is the natural person who creates the work. This is not legal advice and the rules can change: before selling, read the tool's terms and, if in doubt, talk to a lawyer.
Is pixel art easier for people who can't draw?
Pixel art is drawing made of little squares, like in old video games. It has less detail to get right, but it still asks you to choose colors and a style. Many ready-made art packs are in pixel art, which helps you get started.
Do I need an artist for my game?
Not to get started. Undertale, a famous pixel art game, had most of its art drawn by an artist, Temmie Chang, while its creator handled the writing and the music. Working with a partner is one path; simple shapes, ready-made art, and AI are others.
Sources
- Wikipedia, "Thomas Was Alone" (cites Polygon, April 25, 2014, and Joystiq, August 19, 2013). Accessed October 14, 2026.
- Wikipedia, "Vampire Survivors" (cites Vice, January 27, 2022, and PC Gamer, October 21, 2024). Accessed October 14, 2026.
- Wikipedia, "Undertale". Accessed October 14, 2026.
- Kenney, support and license page. Accessed October 15, 2026.
- OpenGameArt, frequently asked questions about licenses. Accessed October 14, 2026.
- itch.io, game assets section. Accessed October 14, 2026.
- OpenAI, image generation guide, limitations section. Accessed October 14, 2026.
- GameDevBench, Chi et al., ICML 2026 proceedings. Accessed October 14, 2026.
- Steamworks, Content Survey. Accessed October 15, 2026.
- Game Developer, "Valve tweaks and clarifies AI disclosure rules for Steam" (January 16, 2026). Accessed October 15, 2026.
- GamingOnLinux, "Valve announces new rules for games with AI content on Steam" (January 10, 2024). Accessed October 14, 2026.
- Sulka Haro, "Three years of AI on Steam" (July 13, 2026). Accessed October 14, 2026.
- Meio & Mensagem, Pesquisa Game Brasil 2026, a survey of players in Brazil (April 9, 2026). Accessed October 14, 2026.
- GDC, "State of the Game Industry 2026". Accessed October 14, 2026.
- U.S. Copyright Office, "Copyright and Artificial Intelligence, Part 2: Copyrightability" (January 29, 2025). Accessed October 15, 2026.
- Planalto (Brazilian presidency), Law No. 9,610/1998, Brazil's Copyright Law, art. 11. Accessed October 15, 2026.
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