ABOUT
About the portal and who writes it
A Brazilian portal about making games with artificial intelligence, written by someone who does it.

Who writes
I'm Daniel Novi. I've been a developer for more than fifteen years and I was a chief technology officer. I know how to code, but in my games the code was written by AI.
I make games on my phone, during breaks at work, with the computer at home switched on and doing the work. I've made six games this way so far, from a pixel art skateboarding game to a delivery truck in the Amazon. None has been published yet, and the portal will share how much each one cost, how long it took and what broke along the way.
Why this portal exists
Anyone who searches "how to make a game with AI" today almost always lands on the sales page of some tool. The portal started in Brazil because there was no place that answered calmly, in Portuguese, with sources and with the other side: what AI does, what stays with you, what it costs and what is still hard.
Game Architects AI is also a community with video lessons and live sessions for people who want to make games without coding. The portal is open to everyone; the community is for people who want company along the way.
How the articles are made
- Every article has sources, numbered, with a link and the date they were accessed. A company's numbers appear as "according to the company".
- The writing is supported by artificial intelligence, following an editorial guide with rules on facts, on language and on what is never promised (income, timelines or ease). I am responsible for what is published.
- Every article tells the other side: the limit, the risk or the case where it isn't worth it.
- The images are generated by artificial intelligence and say so in their alt text.
- Mistakes are corrected in the open. If you find one, let us know through the contact page. Corrections are logged on the corrections page.
Get in touch with the portal
Through the contact form: questions, topic suggestions, mistakes, press and partnerships.