Stories
How Pokémon was created: six years and near bankruptcy
A cable that linked two Game Boys, a boy who collected insects and a company that almost closed before the first game came out.

SUMMARY FOR WHEN YOU'RE SHORT ON TIME · 2 min
Pokémon was created by Satoshi Tajiri and the Game Freak team, a small company that started as a magazine of game tips. The idea came from the cable that linked two Game Boys. According to TIME magazine, the first game took six years and the company almost went broke along the way. There was no AI, and there was a team.
- Satoshi Tajiri created an amateur game tips magazine called Game Freak in the early 1980s; on April 26, 1989, it became a game company.
- According to TIME, the idea for Pokémon came when Tajiri saw the cable that linked two Game Boys and imagined an insect moving from one device to the other.
- The first game took six years; in that time the company almost went broke, five people left and Tajiri did not pay himself, according to TIME.
- The first games came out in Japan on February 27, 1996, with 151 creatures to catch and trade through the cable.
- The designs of the 151 creatures were made by a team of fewer than ten people, led by Ken Sugimori.
- According to The Pokémon Company, games in the series passed 515 million units shipped to stores by the end of March 2026.
Your first step: Think of something you loved doing as a child and write, in one sentence, how it could become the main action of a game.
How did Pokémon start?
It started with a magazine, not a game. Satoshi Tajiri grew up playing Space Invaders in arcades and, according to TIME magazine, even took apart a Nintendo console to understand how games were made1.
In the early 1980s, he created an amateur magazine called Game Freak, with tips and tricks for his and his friends' favorite games12. The sources disagree on the year: TIME says 1982, Wikipedia says 1983. Artist Ken Sugimori found the magazine in a shop, liked it and joined the group2.
On April 26, 1989, the two turned the magazine into a game company with the same name2. One of Game Freak's first games was Quinty, an action and puzzle game for the Nintendo console of the time2.
Where did the idea for Pokémon come from?
It came from a cable. In 1991, according to TIME, Tajiri discovered the Game Boy, Nintendo's pocket console, and the part that caught his attention most: a cable that linked two devices1.
He told the magazine he imagined an insect moving back and forth across the cable1. As a child, Tajiri collected insects. For TIME, Pokémon was a way to give children of another generation the chance to collect creatures the way he did1.
How do you play the first Pokémon?
The player walks through a world full of wild creatures, the Pokémon. When they find one, they fight in turns: they pick one of up to four moves, use an item, switch creatures or run away3. During the fight, they can throw a Poké Ball to catch the creature; the weaker it is, the easier the catch3.
There are 151 creatures to collect. And this is where the cable from the original idea comes in: each version of the game has creatures that only exist in it, so to complete the collection you have to trade with another person by linking two Game Boys3. Some creatures only change form when they are traded3.
What hooks people, in our reading, is the urge to complete the collection, and the fact that it cannot be completed alone: you have to play with another person.
How long did it take, and who made it?
Six years, according to TIME1. The first games, Pocket Monsters Red and Green, came out in Japan on February 27, 1996; the work had been finished in October 19953.
It was not one person alone. Game Freak was a small company, and the designs of the 151 creatures were handled by a team of fewer than ten people, led by Ken Sugimori3. Tajiri also had outside help: Shigeru Miyamoto, the creator of Mario, became a kind of mentor to him during the work, according to TIME1.
And Tajiri already worked with games. TIME says Nintendo signed the contract impressed by the games he had already made1.
Did Game Freak almost go bankrupt because of Pokémon?
Almost. According to TIME, during the six years of work the company almost went broke1. Five people quit when Tajiri told them how dire the finances were1. He did not pay himself and lived off his father's help1.
Not even Nintendo was betting much on it. TIME says the company released the game without expecting much from it1. Miyamoto told the magazine that, at first, Pokémon was just an idea, and nothing happened1.
What came next?
In numbers, this is what came next:
| What | Number | Source |
|---|---|---|
| Time to make the first game | 6 years | TIME, 19991 |
| People who left the company in the crunch | 5 | TIME, 19991 |
| Team that designed the creatures | fewer than 10 people | Wikipedia3 |
| Creatures in the first game | 151 | Wikipedia3 |
| Release in Japan | February 27, 1996 | Wikipedia3 |
| Games in the series shipped to stores | more than 515 million, by the end of March 2026 | The Pokémon Company4 |
The last number comes from the company itself and counts units shipped to stores, adding up every game in the series4.
The other side
Pokémon is a survivor. Many small companies bet everything on one game and closed before launching, and nobody tells their stories. Six years without a salary, supported by your father, is not a plan anyone should follow. And Tajiri did not start from zero: he already made games and had a company, a team and a contract with Nintendo.
And what does this have to do with making games with AI?
Pokémon was not made with AI. It was made by a team, over six years, at a time when making a game required people to program, people to draw and money to pay everyone.
What has changed since then is who does part of that work. Today, someone who does not program can hand the writing of the code to AI, and it also helps with art and sound. That does not shorten the road to a hit, and nobody guarantees it does. What it changes is what stays with you: the part that was Tajiri's, knowing what the game is and why someone would play it (our reading). See what AI does and what stays with you.
His idea came from something he loved as a child and from a detail nobody had looked at closely, a cable. Other beginnings like this are in famous games that started small, and a case of someone who started much later is in the story of Masako Wakamiya.
Related questions
Who created Pokémon?
Satoshi Tajiri, founder of Game Freak, with the company's team. Artist Ken Sugimori, who had been with him since the magazine, led the designs of the 151 creatures in the first game.
How long did it take to make the first Pokémon?
Six years, according to TIME magazine. The first games came out in Japan on February 27, 1996.
Where did the idea for Pokémon come from?
From the cable that linked two Game Boys. According to TIME, Tajiri imagined an insect moving back and forth across the cable. As a child, he collected insects.
Did Pokémon almost bankrupt Game Freak?
Yes, according to TIME: during the six years of work the company almost went broke, five people quit when they learned of the situation, and Tajiri did not pay himself, living off his father's help.
Did Satoshi Tajiri know how to program?
He already worked with games: according to TIME, he took apart a Nintendo console to understand how games were made, and Nintendo signed with him impressed by the games Game Freak had already made.
How many Pokémon games have been sold?
According to The Pokémon Company, more than 515 million units of games were shipped to stores by the end of March 2026. It is a shipment figure, adding up every game in the series.
Sources
- TIME, "Beware of the Pokemania", Howard Chua-Eoan and Tim Larimer (November 1999), page 3. Accessed October 25, 2026.
- Wikipedia, "Game Freak". Accessed October 25, 2026.
- Wikipedia, "Pokémon Red, Blue, and Yellow". Accessed October 25, 2026.
- The Pokémon Company, "Pokémon in Figures". Accessed October 25, 2026.
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