Stories
How Minecraft started: 40 copies in its first weekend
Minecraft sold 40 copies in its first weekend. And it wasn't even finished: it still had two and a half years to go.

SUMMARY FOR WHEN YOU'RE SHORT ON TIME · 2 min
Minecraft started as a simple version that Swedish developer Markus Persson, an experienced programmer, wrote alone over a weekend in May 2009. A month later, he began charging 10 euros for the unfinished game and sold 40 copies in the first weekend, according to Wired. The game was only declared finished in November 2011, and it was made without AI.
- The first version of Minecraft was written by one person, Markus Persson, over a weekend in May 2009, and shown on a forum for independent game makers.
- Persson was no beginner: he had programmed since childhood and had made 25 to 30 games at a web games company.
- A month after the first version, he began charging 10 euros for the unfinished game, and it sold 40 copies in the first weekend.
- Nine months after sales began, it had sold 6,400 copies, and he still worked two days a week at a job.
- The idea came from another small game, Infiniminer, according to the author himself.
- The game was only declared finished on November 18, 2011, more than two years after the first version.
- In 2014, Microsoft bought the game's company for 2.5 billion dollars.
Your first step: Write, in three sentences, the smallest version of your game that someone could already play: what the player does, what they use and why they'd come back tomorrow.
How did Minecraft start?
In May 2009, Swedish developer Markus Persson, known as Notch, wrote alone, over the course of a weekend, a basic version of a block game and mentioned it on a forum for independent game makers, TIGSource1. The first public version came out on May 17, 20094.
A month later, he began charging 10 euros to download the game, which was still far from finished. In the first weekend of sales, it sold 40 copies, according to Wired magazine1.
Forty copies is very little next to the size the game reached later. But the game was built on purpose to grow little by little: every Friday Persson released an update with new things, and with each one sales went up1.
Who created Minecraft, and did he know how to code?
Yes, very well. Persson said his father bought a computer when he was 7, and that he wrote his first program at 8: an adventure game made only of text2.
Before Minecraft, he worked more than four years at King, a web games company2. There, according to Wired, he made a new game every two months and says he made 25 to 30 in total1. When he started Minecraft, he had left King and joined a photo company, jAlbum4.
That's why this is a "started small" story, and not a "started knowing nothing" one. The weekend was short for the first version because the person at the keyboard already had years of practice (our reading).
Where did the idea come from?
From other games. Persson wrote, in October 2009, that he was making a base-building game inspired by Dwarf Fortress when he found Infiniminer, a small game about digging and building with blocks. In his words, he realized that was the game he wanted to make3.
He found Infiniminer fun, but lacking variety, and pictured the same style in a fantasy world. To test it, he reused art and parts of the code from the older project3. In other words, the first version combined an idea he saw in another game with pieces he already had stored away.
How do you play Minecraft?
In Minecraft, the whole world is made of blocks, and the player breaks blocks and places them somewhere else to build whatever they want4. The game has no required goal: each person chooses how to play4.
There are two main ways to play4:
- Survival: you gather materials to make tools, and at night monsters appear, so you have to build a shelter.
- Creative: you have almost every block at will and just build, without getting hurt.
Why is Minecraft so addictive?
Because nobody tells you what to do, and so people had to talk to each other. The game had no instructions: you could figure out on your own how to make a bed, for example, but it was easier to ask someone who already knew, and so the game spread by word of mouth1.
Persson himself linked sales to this. In March 2010, he said sales moved together with the pace of the work: the more he worked on the game and talked about new features, the more it sold2.
How long did it take, and with how many people?
The first version took a weekend and was made by one person1. The finished game took two and a half more years: the final version came out on November 18, 20114.
Along the way, the work stopped being one person's. In March 2010, nine months after sales began, Persson had sold 6,400 copies, an average of 24 a day, and still worked two days a week at a job, in his words "for security"2. In the summer of 2010, he founded Mojang with two partners, and the game got a team1. In December 2011, he handed the game's lead to another programmer, Jens Bergensten4.
By the numbers
| Data | Value | Source |
|---|---|---|
| First public version | May 17, 2009 | Wikipedia4 |
| Price when sales began | 10 euros | Wired UK1 |
| Copies in the first weekend of sales | 40 | Wired UK1 |
| Copies in March 2010 | 6,400, about 24 a day | Gamasutra, March 23, 2010, the author's own words2 |
| Games the author made before, at King | 25 to 30, by his account | Wired UK1 |
| One million copies | January 12, 2011 | Wired UK1 |
| Final version | November 18, 2011 | Wikipedia4 |
| Purchase by Microsoft | 2.5 billion dollars, announced September 15, 2014 | Microsoft5 |
What does the Minecraft story show, and what doesn't it?
It shows that a huge game can start with a very small version, put in front of people early, and improved with the people already playing. The 40 copies were the start of a path, not the result.
The other side
Minecraft doesn't prove it's quick or easy. The weekend applies only to the first version; the finished game took more than two years, and the author had programmed since childhood and had already made dozens of games. The idea came from another game. And it's a survivor: for every game like this, there are thousands that started the same way and almost nobody played. Nobody can promise a game will sell, not even 40 copies.
And what does AI do in this part today?
This part isn't about Minecraft, which was made without AI. It's about the work.
What made the first version fit into a weekend was years of practice writing code. Today, that part can be handled by AI: you describe what you want and it writes the code, which got the name vibe coding. That doesn't make the work easy or quick: testing, fixing and deciding are still up to you.
What AI doesn't decide is what Persson decided: what the smallest playable version is, and what to change by listening to the people who play (our reading). If you want to understand this split better, see what AI does and what stays with you, how long the first game takes and other famous games that started small.
Related questions
Who created Minecraft?
Swedish developer Markus Persson, known as Notch. He wrote the first version alone in May 2009. In 2010 he founded Mojang with two partners, and the game got a team.
Was Minecraft made in a weekend?
Only the first, very simple version. The game kept being built, with frequent updates, until it was declared finished on November 18, 2011, according to Wikipedia.
How many copies did Minecraft sell at the start?
According to Wired, 40 copies in the first weekend of sales, at 10 euros each. In March 2010, Persson himself told Gamasutra he had sold 6,400.
Did the creator of Minecraft know how to code?
Yes, very well. He said he wrote his first program at 8, and he worked more than four years at a web games company, where he says he made 25 to 30 games.
Was Minecraft made with artificial intelligence?
No. The game is from 2009 and was programmed by hand. AI that writes a game's code from a request in plain English only appeared many years later.
Where did the idea for Minecraft come from?
From other games. Persson wrote that when he found Infiniminer, a small game about digging and building with blocks, he realized that was the game he wanted to make. He also cites Dwarf Fortress as an inspiration.
How much was Minecraft sold for?
Microsoft announced on September 15, 2014 that it would buy Mojang, the company behind Minecraft, for 2.5 billion dollars.
Sources
- Wired UK, "Changing the game: how Notch made Minecraft a cult hit", by Tom Cheshire (Internet Archive copy). Accessed October 25, 2026.
- Gamasutra, "Interview: Markus 'Notch' Persson Talks Making Minecraft", by Alex Handy (March 23, 2010, Internet Archive copy). Accessed October 25, 2026.
- Markus Persson, "The origins of Minecraft" (October 30, 2009, Internet Archive copy). Accessed October 25, 2026.
- Wikipedia, "Minecraft". Accessed October 25, 2026.
- Microsoft, announcement "Minecraft to join Microsoft" (September 15, 2014). Accessed October 25, 2026.
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