Start here
Is my computer good enough to make games? Minimum specs
How to tell if your computer can handle making games, without installing anything.

SUMMARY FOR WHEN YOU'RE SHORT ON TIME · 2 min
If your computer meets the official minimum, it can handle a simple game. Godot, a free program for making games, needs at least 4 GB of memory and the graphics built into the computer; 8 GB is recommended. The AI works over the internet, so the heavy lifting does not happen on your machine. The real limit is iPhone: to publish there, you need a Mac.
- The official minimum for Godot 4.7 is 4 GB of memory, integrated graphics, and 200 MB of space; the recommended setup is 8 GB and a dedicated graphics card.
- The whole program is an 86 MB download on Windows, 171 MB on Mac, and 78 MB on Linux (version 4.7.2, from August 2026).
- The coding AI Claude Code needs 4 GB of memory, an internet connection, and Windows 10, macOS 13, or Linux; it is not included in the free plan.
- A Mac that cannot reach macOS 13 can still open Godot, but not the coding AI.
- To put a game on iPhone, Godot requires a Mac with Xcode, and an Apple developer account costs 99 dollars a year (prices as of October 2026).
- Godot has a version for Android phones and tablets, starting at 3 GB of memory; it does not run on iPhone or iPad.
- From your phone, you can control the AI working on your home computer, as long as the computer stays on.
Your first step: Open Settings, System, About (on Windows) or System Settings, General, About (on Mac) and write down the memory and the system version. It takes a minute and installs nothing.
What is the official minimum for making a game on a computer?
The official minimum for Godot, a free program for making games, is 4 GB of memory and the graphics chip that already comes inside the computer. The recommendation is 8 GB of memory, a 4-core processor, and a dedicated graphics card1.
Memory, here, means what the computer uses while it works, known in the field as RAM. Do not confuse it with storage space for files: they are two different things, and your computer's specs show both.
| Item | Official minimum | Recommended |
|---|---|---|
| Memory | 4 GB | 8 GB |
| Processor | an older model, such as the Intel Core 2 Duo E8200 or the AMD FX-4100 | 4 cores or more, such as the Intel Core i5-6600K |
| Graphics | integrated, such as Intel HD Graphics 2500 or 510 | a dedicated card, such as the NVIDIA GeForce GTX 1050 |
| Free space | 200 MB | 1.5 GB |
| System | Windows 10, macOS 10.13, or Linux from 2018 onward | Windows 10, macOS 10.15, or Linux from 2020 onward |
Source: Godot 4.7 documentation, read on October 14, 20261.
The program itself is small. Version 4.7.2, from August 2026, is an 86 MB file on Windows, 171 MB on Mac, and 78 MB on Linux2. To build the finished game for each store, you later add the export templates, a separate download of about 1.3 GB1.
The page itself warns that these numbers are for reference only and apply to a simple project, in 2D or 3D1. A bigger game needs more. Even so, the example processor on the minimum list is from a very old generation: the minimum is an office computer, not a gaming PC (our take).
What runs on your computer, and what runs over the internet?
The program where the game is put together runs on your computer. The AI that writes the code depends on the internet. That split is what lets an ordinary computer keep up.
Godot uses your machine's memory and graphics, because that is where the game is built and tested. Claude Code, the AI that writes the code inside the game's folder, asks for very little: 4 GB of memory, an ordinary processor, and an internet connection, which the documentation marks as required3. The part that does the thinking lives on the company's computers, which is why the hardware requirement is so low (our take).

| Part | Where it runs | What it needs from your machine |
|---|---|---|
| Godot, where the game is put together | On your computer | 4 GB of memory and integrated graphics, at minimum1 |
| Claude Code, the AI that writes the code | A small program on your computer, connected to the internet | 4 GB of memory, Windows 10, macOS 13, or Linux, and internet3 |
| The finished game, when you test it | On your computer | Depends on the size of the game1 |
Two details matter here. First: without internet, the AI does not work. Second: Claude's free plan does not include Claude Code, which requires a paid plan3. What that costs is covered in how much it costs to make a game with AI.
There is also a mismatch on the Mac. Godot accepts macOS 10.13, but Claude Code requires macOS 13 or newer13. An older Mac that cannot get to 13 opens the game-making program, but not the coding AI.
How can I tell if my computer is good enough without installing anything?
Just open your computer's spec sheet, which is built into the system. It takes a minute.
On Windows 11: open Settings, choose System, then About. Memory shows up on the "Installed RAM" line. Another way is to press Ctrl, Shift, and Esc at the same time, open Task Manager, click Performance, and then Memory5.
On a Mac: open the Apple menu, go to System Settings, click General, then About. The Memory line shows how much the Mac has, and the macOS line shows the system version6.
With those two numbers in hand, compare them with the table at the top. If the memory is 4 GB or more and the system is Windows 10 or newer, macOS 13 or newer, or a recent Linux, the computer meets the minimum for Godot and for the AI13.
Laptop or desktop: which is better for making games?
Both work. What matters is the memory, the graphics, and the system, not the shape of the machine (our take).
The difference shows up in how you work. You can leave the AI working on your home computer and control it from your phone, wherever you are. For that, the computer has to stay on and the AI program has to stay open. If the laptop goes to sleep or the internet drops, the connection comes back when the machine wakes up4.
In practice, this is how Daniel Novi, who writes this portal, makes his games: from his phone, during breaks at work, with the computer at home switched on and working. For this way of working, a computer that stays on in a corner helps more than a laptop that goes back and forth in a backpack (our take).
Windows, Mac, or Linux: which system works for making games?
All three work for making the game and putting it on Android. Only a Mac can put the game on iPhone.
Godot has versions for Windows, Mac, and Linux1, and so does Claude Code3. To build the Android version, Godot needs two more downloads, Java (the OpenJDK 17 version) and the Android SDK, and the documentation shows how on all three systems10.
| System | Builds the game in Godot? | Runs the coding AI? | Builds the game for Android? | Builds the game for iPhone? |
|---|---|---|---|---|
| Windows 10 or newer | Yes | Yes | Yes | No |
| Mac with macOS 13 or newer | Yes | Yes | Yes | Yes, with Xcode |
| Linux from 2018 onward | Yes | Yes, on the listed versions (such as Ubuntu 20.04) | Yes | No |
Compiled from the Godot and Claude Code documentation, read on October 14, 202613710.
To put the game in the Android store, the path is the same on any system. See what Google Play requires to publish a game.
Do I really need a Mac to publish on iPhone?
Yes. Godot's documentation says the iPhone version of a game has to be built on a computer running macOS with Xcode installed7. Xcode is Apple's program for making iPhone apps, and it installs on macOS, the Mac's operating system8.
Not just any Mac will do. Apple lists, for each version of Xcode, the minimum macOS it requires. In October 2026, the newest version on the list required macOS Tahoe 26.6 or newer8. An older Mac that no longer gets new system versions may be left without the current Xcode, and it is worth checking this before you buy a used one (our take).
On top of the Mac, Apple charges 99 dollars a year for a developer account, or the equivalent in local currency where available (prices as of October 2026)9.
If you only have Windows or Linux, you are not left out: start with Android and desktop, and leave iPhone for later.
Can you make a game on a phone or tablet?
Partly. Godot has a version for Android phones and tablets, which needs at least 3 GB of memory and Android 7; the recommendation is 6 GB and Android 111. On iPhone and iPad, the program does not run1.
There is also a version that opens in the browser, but it needs more memory than the installed one: at least 8 GB on a computer and 6 GB on a phone1.
The coding AI is a different story. Claude Code runs on Windows, Mac, and Linux, not on phones3. What the phone does is act as a remote control: the Claude app, on iPhone or Android, connects to the AI working on your computer, and the work keeps happening there. This feature is available on the paid Pro, Max, Team, and Enterprise plans4.
In the division of labor, the phone is the remote, and the computer is the workshop (our take).
What can you do with the computer you already have?
The table below matches what you have with what you can do, based on the official pages (our math).
| What you have | What you can do |
|---|---|
| A computer with less than 4 GB of memory | Below the official minimum for Godot and the AI. It might open, but there are no guarantees |
| Windows or Linux with 4 GB and integrated graphics | A simple 2D game, for Android and desktop. No iPhone |
| Windows or Linux with 8 GB or more and a dedicated card | Godot's recommended setup. More room for simple 3D and for keeping other programs open |
| A Mac with macOS 13 or newer | Godot, the coding AI, Android, and, with Xcode, iPhone |
| A Mac that cannot go past macOS 12 | Godot yes; the coding AI no. For iPhone, it depends on which Xcode it can run |
| Only an Android phone or tablet with 3 GB or more | Godot on the phone, without the coding AI working inside it |
| Only an iPhone or iPad | Godot does not run. It works for controlling the AI on a computer |
When is it worth replacing your computer?
Only after checking what you already have. For a simple first game, replacing your computer is rarely the first step (our take).
Replacing it makes sense in three cases: the memory is below 4 GB; the Mac cannot reach macOS 13 and you want to use the coding AI; or you already know you want the game on iPhone and you do not have a Mac.
Beyond that, what matters is the size of the game. Godot's page says that what a game needs varies a lot with the size of the project, and that programs open at the same time compete for the same memory1. A browser with lots of tabs already eats up part of it. Before thinking about a new machine, think about a small first game.
The other side
The official minimum is a starting point, not a guarantee. Godot's own page says the numbers are for reference only and that the finished game needs more or less depending on its size. Building the Android version takes more downloads: about 1.3 GB of export templates, Java, and the Android SDK. The AI does not work without internet and is not included in the free plan. And a computer that passes the test does not make the game easy: it only removes one excuse. What is still hard is covered in can you make a game without knowing how to code?.
Your action plan
Check off what you've done. It's saved on this device, so you can pick up where you left off.
Related questions
Do I need a gaming PC to make games?
Not to get started. The official minimum for Godot, a free program for making games, is 4 GB of memory and the graphics built into the computer. A large game with lots of 3D detail needs more, and the program's own page warns that what a game needs depends on its size.
How much memory does a computer need to make games?
Godot's official minimum is 4 GB and the recommendation is 8 GB. The coding AI Claude Code also needs at least 4 GB. With 8 GB, there is room left for the browser and other programs open at the same time.
Is integrated graphics good enough to make games?
It covers the minimum. Godot's official list gives Intel integrated graphics, such as HD Graphics 2500 and 510, as examples. A dedicated card, like the GeForce GTX 1050, only appears in the recommended specs.
Can you make a game using only a phone?
Partly. Godot has a version for Android phones and tablets, starting at 3 GB of memory, but it does not run on iPhone or iPad. The coding AI does not run on a phone: from your phone, you control the AI that is working on your home computer.
Do I need a Mac to publish on iPhone?
Yes. Godot's documentation says the iPhone version of a game has to be built on a computer running macOS with Xcode installed. If you only have Windows or Linux, start with Android and desktop.
Does the AI for making games work offline?
No. Claude Code's documentation requires an internet connection. Godot works offline, but the AI that writes the code does not.
How much space does the game-making program take up?
Godot needs at least 200 MB free and recommends 1.5 GB, counting the files used to build the game for each store, which are a separate download of about 1.3 GB.
Sources
- Godot 4.7 documentation, "System requirements". Accessed October 14, 2026.
- GitHub, Godot version 4.7.2 release files (August 18, 2026). Accessed October 14, 2026.
- Claude Code documentation, "Advanced setup" (system requirements). Accessed October 14, 2026.
- Claude Code documentation, "Remote Control". Accessed October 14, 2026.
- How-To Geek, "How to check your RAM amount, type and speed on Windows 11". Accessed October 14, 2026.
- Apple, "View About settings on Mac". Accessed October 14, 2026.
- Godot 4.7 documentation, "Exporting for iOS". Accessed October 14, 2026.
- Apple, Xcode system requirements. Accessed October 14, 2026.
- Apple Developer Program, "What's included". Accessed October 14, 2026.
- Godot 4.7 documentation, "Exporting for Android". Accessed October 14, 2026.
Was this article helpful?
Thank you. This helps us decide what to improve.
Once a week, what changed in making games with AI
Every Tuesday, a 3 to 5 minute read: the news that changes something for people who want to make a game, one reader question answered, and the new articles. Unsubscribe anytime with one click.
By signing up, you agree to the privacy policy.
Done. We sent you an email to confirm.
That didn't work. Check that your email is correct and try again.
Found a mistake? Let us know. We fix it and log the correction on the page. Report a mistake